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60 Mortal Kombat Characters: Fighters, Powers & Roles

By admin · October 6, 2026 · 35 min read

Mortal Kombat has built one of gaming’s most recognizable casts, combining martial artists, gods, assassins, monsters, sorcerers, royalty, cyborgs, and warriors from different realms. Since the original arcade game debuted in 1992, the franchise has repeatedly expanded and reshaped its mythology through games, movies, animation, comics, and alternate timelines.

This guide covers 60 notable Mortal Kombat characters, focusing primarily on the video-game mythology while acknowledging that histories can change between timelines. You will find legendary fighters such as Liu Kang, Scorpion, Sub-Zero, Raiden, and Kitana alongside Outworld rulers, Lin Kuei warriors, Black Dragon criminals, supernatural beings, and newer fighters.

Because Mortal Kombat has undergone major timeline resets, some relationships, origins, allegiances, and even identities differ between continuities. The profiles below emphasize enduring character concepts while identifying major timeline-specific differences when they are essential to understanding a fighter. Pasted markdown

Table of Contents

Mortal Kombat Characters At A Glance

CharacterGeneral RoleMajor AffiliationKnown For
Liu KangHeroEarthrealmFire, martial arts
ScorpionWarriorShirai RyuHellfire, spear
Sub-ZeroHero/warriorLin KueiCryomancy
RaidenProtectorEarthrealmLightning
Johnny CageHeroEarthrealmActor and fighter
Sonya BladeHeroSpecial ForcesMilitary combat
KanoVillainBlack DragonCrime, cybernetic eye
KitanaHeroineEdenia/OutworldSteel fans
MileenaWarriorOutworldSai, Tarkatan traits
Kung LaoHeroShaolinRazor-edged hat
Shang TsungVillainIndependent/OutworldSoul sorcery
Shao KahnVillainOutworldConquest, war hammer
Jax BriggsHeroSpecial ForcesCybernetic arms
BarakaWarriorTarkatansArm blades
ReptileWarriorZaterran/SaurianInvisibility, acid
JadeHeroineEdenia/OutworldStaff combat
SmokeHeroLin KueiSmoke-based abilities
Noob SaibotVillainBrotherhood of ShadowShadow powers
KabalAntihero/variableBlack Dragon/EarthrealmSuper speed
NightwolfHeroEarthrealmSpiritual powers
SindelRoyal warriorEdenia/OutworldSonic scream
ErmacWarriorOutworldSoul-based telekinesis
RainWarriorEdenia/OutworldWater magic
SektorVillainLin KueiCybernetics
CyraxHero/variableLin KueiCybernetics, explosives
Quan ChiVillainNetherrealmNecromancy
ShinnokVillainNetherrealmFallen Elder God
FujinHeroEarthrealmWind
KenshiHeroEarthrealmSento, telekinesis
Bo’ Rai ChoMentorEarthrealm/OutworldMartial arts training
Li MeiHeroineOutworldMartial arts
NitaraWarriorVaeternusVampiric abilities
AshrahHeroineNetherrealmDemon seeking redemption
HavikAntagonistChaosrealm/variesChaos, regeneration
HotaruAntagonist/neutralOrderrealmAbsolute order
TanyaVariableEdenia/OutworldAcrobatics, deception
FrostAntagonistLin KueiCryomancy
D’VorahVillainKytinnInsects
Kotal KahnRuler/warriorOutworldOsh-Tekk power
Erron BlackMercenaryOutworldFirearms
Cassie CageHeroineSpecial ForcesMilitary combat
Jacqui BriggsHeroineSpecial ForcesAdvanced weaponry
Takeda TakahashiHeroShirai RyuWhip weapons
Kung JinHeroShaolin/Special ForcesArchery
GerasGuardianKeeper of TimeTime manipulation
CetrionVillainElder GodsElemental power
KronikaVillainKeeper of TimeTime manipulation
SkarletWarriorOutworldBlood magic
SheevaWarriorShokanFour-armed combat
GoroWarriorShokanMortal Kombat champion
KintaroWarriorShokanStrength
MotaroWarriorCentaurianPowerful physical combat
TremorWarriorBlack DragonEarth manipulation
FerraWarriorOutworldSymbiotic combat
TorrWarriorOutworldBrute strength
KollectorWarriorOutworldCollection and weaponry
ReikoVillainOutworldMilitary ambition
General ShaoVillainOutworldMilitary power
Reptile/SyzothHero in New EraOutworld/ZaterranShapeshifting
TakedaHeroShirai RyuBladed whips

Understanding The Mortal Kombat Characters

Mortal Kombat Characters

The Mortal Kombat universe revolves around multiple realms, including Earthrealm, Outworld, Netherrealm, Edenia, and other dimensions. Historically, Mortal Kombat itself served as a tournament connected to conflicts between realms, but the series eventually grew far beyond the tournament format.

Earthrealm’s defenders traditionally include Liu Kang, Raiden, Kung Lao, Johnny Cage, Sonya Blade, Jax, and other champions. Outworld has produced both allies and enemies, including Kitana, Mileena, Baraka, Shao Kahn, Jade, Reptile, and numerous other warriors.

Two assassin clans are especially important. The Lin Kuei is associated with Sub-Zero, Smoke, Cyrax, Sektor, and Frost, while the Shirai Ryu is most famously connected with Scorpion.

Mortal Kombat’s continuity also requires special care. The original continuity was followed by a rebooted timeline beginning with Mortal Kombat (2011). Mortal Kombat 11 later centered heavily on time itself, while Mortal Kombat 1 introduced Liu Kang’s New Era.

Consequently, a character who is an enemy in one timeline can have a very different background or allegiance in another.

Earthrealm Heroes And Legendary Champions

1. Liu Kang

Liu Kang is the central heroic figure of much of Mortal Kombat history. Traditionally portrayed as a Shaolin warrior, he becomes one of Earthrealm’s greatest champions and repeatedly stands against threats from Outworld and other realms.

His fighting identity combines disciplined martial arts with supernatural fire abilities. Signature techniques across the games include fire-based projectiles, flying kicks, and the famous bicycle kick.

Liu Kang’s importance goes well beyond winning fights. His relationships with Raiden, Kung Lao, Kitana, and other Earthrealm defenders place him at the center of the franchise’s mythology.

The New Era dramatically expands his significance. After the events surrounding Kronika and the Hourglass, Liu Kang becomes the architect of a new timeline and serves as Earthrealm’s Fire God and protector. Rather than simply participating in history, this version of Liu Kang has helped shape it.

2. Scorpion

Few Mortal Kombat characters are as instantly recognizable as Scorpion. His yellow attire, kunai spear, supernatural fire, and association with the Shirai Ryu have made him one of the franchise’s defining fighters.

For much of the classic mythology, Scorpion is Hanzo Hasashi, a warrior whose death and the destruction of his clan drive his quest for vengeance. His transformation into a hellish specter gives him supernatural powers and connects his story deeply with the Netherrealm.

His rivalry with Sub-Zero is one of Mortal Kombat’s most famous relationships, although the truth behind that rivalry is considerably more complicated than a simple clan feud.

Mortal Kombat 1 changes the identity behind the mantle. In Liu Kang’s New Era, Kuai Liang is Scorpion, while Bi-Han is Sub-Zero. This makes the modern Scorpion–Sub-Zero conflict a family struggle as well as a clash over the future of the Lin Kuei.

3. Sub-Zero

Sub-Zero is the title associated most famously with two Lin Kuei brothers: Bi-Han and Kuai Liang.

Bi-Han is the original Sub-Zero from the first Mortal Kombat game. In the traditional continuity, his death eventually leads to his transformation into Noob Saibot. Kuai Liang subsequently assumes the Sub-Zero identity and develops into one of Earthrealm’s most dependable defenders.

Both possess cryomancy—the supernatural ability to manipulate ice. Sub-Zero can freeze opponents, create ice-based weapons and structures, and use frozen environments tactically.

The New Era again changes this history. Bi-Han remains Sub-Zero, while Kuai Liang becomes Scorpion. Bi-Han’s ambition and increasingly aggressive vision for the Lin Kuei create a major ideological conflict between the brothers.

4. Raiden

Raiden is traditionally the God of Thunder and one of Earthrealm’s principal protectors. His iconic abilities revolve around electricity, teleportation, and supernatural movement.

Across the earlier timelines, Raiden acts as mentor and guardian to Earthrealm’s champions. His decisions often determine how fighters such as Liu Kang, Kung Lao, Johnny Cage, and Sonya approach threats from other realms.

Raiden’s character also demonstrates one of Mortal Kombat’s recurring themes: even divine beings can make costly decisions while trying to protect others.

The New Era reverses his relationship with Liu Kang. Liu Kang is now the Fire God and protector of Earthrealm, while Raiden begins as a mortal young man. Despite this change, his courage and potential still make him an important Earthrealm champion.

5. Johnny Cage

Johnny Cage brings humor and celebrity culture into a franchise filled with gods and monsters. He is a Hollywood action star whose genuine fighting ability proves that he is far more than an entertainer pretending to be a warrior.

Johnny is typically confident, sarcastic, flamboyant, and initially self-centered. Over time, however, he repeatedly demonstrates courage and loyalty.

In the rebooted timeline, his relationship with Sonya Blade becomes especially important. Their daughter, Cassie Cage, inherits qualities from both parents and becomes a major fighter in her own right.

The New Era gives Johnny a different personal starting point, but his essential personality remains recognizable: theatrical, talkative, occasionally irritating, and surprisingly heroic when circumstances become serious.

6. Sonya Blade

Sonya Blade is one of Mortal Kombat’s original fighters and one of the franchise’s most important military characters. Her earliest conflict is closely tied to Kano and the Black Dragon criminal organization.

Unlike characters whose identities revolve around magic, Sonya’s strength primarily comes from military training, discipline, hand-to-hand combat, and specialized technology.

She later becomes deeply associated with the Special Forces and the defense of Earthrealm against interdimensional threats.

In the rebooted timeline, Sonya and Johnny Cage eventually become parents to Cassie Cage. Their contrasting personalities create a complicated family dynamic while connecting the original generation of Earthrealm warriors to its successors.

7. Kung Lao

Kung Lao is a Shaolin warrior recognized instantly by his razor-edged hat, which functions as both his signature visual element and a deadly weapon.

He is closely connected with Liu Kang and carries the legacy of the Great Kung Lao, an earlier Mortal Kombat champion. That heritage contributes to his ambition and his desire to prove himself.

Kung Lao is skilled, courageous, and sometimes more openly competitive than Liu Kang. Their friendship is therefore both supportive and challenging.

In Liu Kang’s New Era, Kung Lao begins alongside Raiden in Fengjian before both become involved in the larger conflict between realms.

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8. Jax Briggs

Jackson “Jax” Briggs is a Special Forces officer and one of Sonya Blade’s closest allies. His most recognizable feature is his pair of cybernetically enhanced arms.

Jax combines military experience with immense physical strength. His combat style frequently emphasizes powerful punches, throws, ground-shaking attacks, and heavy weaponry.

Beyond physical power, Jax has often been portrayed as a responsible commander and protective friend. Later games also develop his role as the father of Jacqui Briggs.

His experiences demonstrate that Earthrealm’s battles have consequences beyond the tournament itself. Jax has endured severe physical and emotional costs while continuing to protect others.

9. Nightwolf

Nightwolf is an Earthrealm warrior traditionally depicted as a Matoka champion with a strong spiritual connection.

His supernatural fighting abilities commonly manifest through spiritual weapons and energy, including bows, axes, and other attacks. He is also associated with mystical protection and communication with spiritual forces.

Nightwolf generally approaches conflict with seriousness and responsibility rather than personal ambition. This makes him particularly important during supernatural crises where ordinary military force is insufficient.

The Nightwolf identity also carries a broader mantle-like significance rather than functioning only as an ordinary personal nickname.

10. Kenshi

Kenshi Takahashi is a blind swordsman whose combination of swordsmanship and telekinetic abilities gives him a distinctive place among Earthrealm’s fighters.

His signature weapon is Sento, a sword closely tied to his heritage in major versions of his story. Despite losing his sight, Kenshi develops extraordinary awareness and psychic capabilities.

Earlier timelines frequently connect him with the Special Forces and his son Takeda.

Mortal Kombat 1 revises parts of his history while retaining Sento, his blindness, his telekinetic potential, and his determination to restore honor to the Takahashi name.

Edenian And Outworld Royal Characters

11. Kitana

Kitana is one of Mortal Kombat’s most prominent heroines. Traditionally an Edenian princess, she is strongly associated with her steel fans, agility, and royal heritage.

Her classic story is intertwined with Shao Kahn’s conquest of Edenia. Raised within his empire, Kitana eventually learns truths about her past that reshape her loyalties.

Her relationships with Sindel, Mileena, Jade, and Liu Kang are particularly important.

The New Era changes the political circumstances surrounding her family. Kitana remains Sindel’s daughter and Mileena’s sister, but their relationship is no longer based on the same origin as in the older timeline. Kitana serves as a loyal member of Outworld’s royal family rather than beginning from the classic deception surrounding Shao Kahn.

12. Mileena

Mileena’s history changes substantially depending on the Mortal Kombat timeline.

Traditionally, she is an artificial creation produced through Shang Tsung’s sorcery, combining Kitana’s likeness with Tarkatan characteristics. Her concealed Tarkatan mouth contrasts dramatically with her otherwise Kitana-like appearance.

Mileena fights primarily with twin sai and aggressive acrobatic techniques.

In Mortal Kombat 1, she is instead Kitana’s biological twin sister and the heir to Outworld. Her Tarkatan characteristics result from Tarkat, which is presented in the New Era as an affliction rather than simply a species identity.

This revision makes Mileena and Kitana’s relationship far less inherently antagonistic than it was in traditional continuity.

13. Sindel

Sindel is the royal mother of Kitana and a major figure in Edenian and Outworld politics. Her defining abilities include supernatural screams, levitation, and attacks involving her exceptionally long hair.

Sindel’s morality and history have changed considerably across Mortal Kombat continuities. Different games have portrayed her circumstances and allegiance in significantly different ways.

In the New Era, she rules Outworld as empress and is the mother of Mileena and Kitana. Her responsibility is not merely personal; the stability of Outworld and the future of its royal family depend heavily on her leadership.

Because of the franchise’s timeline changes, descriptions of Sindel as simply “good” or “evil” fail to capture her full history.

14. Jade

Jade is an Edenian warrior best known for her green costume and staff-based combat.

Traditionally, she is closely connected with Kitana and initially serves within Shao Kahn’s power structure. Her loyalty to Kitana ultimately becomes a defining part of her character.

Jade’s fighting style combines speed, staff techniques, projectile attacks, and defensive abilities.

In Mortal Kombat 11, her relationship with Kotal Kahn receives additional attention, showing a more personal side of a character often defined by duty and friendship.

15. Rain

Rain is an Edenian fighter with the ability to manipulate water. His royal heritage and ambition have played major roles in traditional versions of his character.

His water-based abilities distinguish him visually and mechanically from other ninjas. Across different games, he can create water projectiles, control streams of water, and use water in mobility and combat techniques.

The New Era reimagines Rain more substantially as a powerful mage associated with Outworld’s Imperial Academy rather than simply reproducing his classic ninja identity.

Ambition remains important to his characterization, making him vulnerable to alliances that promise greater knowledge or influence.

16. Tanya

Tanya is an Edenian-associated warrior whose allegiances have historically been difficult to trust. Earlier versions frequently characterize her through betrayal, political survival, and shifting alliances.

Her fighting styles have changed between games, with acrobatic techniques and specialized weapons becoming recurring elements.

Mortal Kombat 1 significantly reframes her. Tanya serves as a member of the Umgadi, warriors sworn to protect Outworld’s royal family, and has a close relationship with Mileena.

The New Era version therefore occupies a substantially different moral and political position from many earlier incarnations.

17. Li Mei

Li Mei first appeared during Mortal Kombat’s 3D era as an Outworld fighter associated with resistance against oppression.

She is generally portrayed as determined and highly capable in hand-to-hand combat.

The New Era gives Li Mei a prominent political role. Formerly associated with the Umgadi, she becomes Outworld’s First Constable. Her history with Sindel’s family creates tension, particularly because of circumstances surrounding the previous emperor’s death.

Li Mei’s story consequently centers not just on combat but also on reputation, responsibility, and restoring trust.

Outworld Warriors And Species

18. Baraka

Baraka is the most recognizable Tarkatan fighter in Mortal Kombat. His sharp teeth and retractable arm blades make him visually unmistakable.

Traditional continuity depicts Tarkatans as a warrior race associated with Outworld, and Baraka frequently serves its rulers while also representing his own people.

The New Era fundamentally changes this concept. Tarkat is presented as a disease that transforms those afflicted by it, and Baraka was once a respected Outworld merchant before contracting it.

This new background gives him a more sympathetic role. He becomes a leader among afflicted people living at the margins of Outworld society.

19. Reptile / Syzoth

Reptile is one of Mortal Kombat’s original secret characters and eventually became a fully playable fighter. His personal name is Syzoth.

Traditional portrayals identify him as a member of a reptilian people often called Saurians or Zaterrans. His abilities commonly include invisibility, acidic attacks, enhanced agility, and reptilian transformations.

For many years, Reptile served powerful villains partly because of his desire to restore or protect what remained of his people.

Mortal Kombat 1 gives Syzoth greater individuality and a more heroic role. He can shift between a humanoid appearance and a reptilian form, an ability that causes difficulties within his own community.

20. Ermac

Ermac is not an ordinary individual in traditional Mortal Kombat lore. He is a supernatural being composed of many souls bound together through powerful magic.

That collective nature explains the character’s unusual speech patterns in some portrayals and his strong telekinetic abilities.

Ermac’s allegiances have varied. Although originally connected with Shao Kahn, the souls within him have allowed the character to develop beyond the role of a straightforward servant.

The New Era retains the concept of multiple souls while tying Ermac closely to Quan Chi’s magic. This version also becomes particularly significant because of the identities contained within the collective.

21. Sheeva

Sheeva is a Shokan warrior with four arms, enormous physical strength, and strong ties to Outworld.

Unlike Goro, who became famous primarily as a tournament champion, Sheeva’s story frequently emphasizes her responsibilities as a warrior and leader among the Shokan.

She has served Sindel and other Outworld rulers in different continuities, and her allegiance is often shaped by what she believes best protects her people.

Sheeva’s combat style naturally takes advantage of her four arms through grappling, powerful strikes, and crushing attacks.

22. Goro

Prince Goro is one of the most historically important Mortal Kombat characters because of his legendary status as tournament champion.

A four-armed Shokan prince, Goro was the imposing sub-boss of the original Mortal Kombat. His physical size and strength established the Shokan as one of Outworld’s most formidable peoples.

Goro is more than a simple monster. His royal status and long history as a champion connect him directly to Outworld politics and the Mortal Kombat tournament’s legacy.

His victory over the Great Kung Lao is one of the foundational events in the traditional tournament mythology.

23. Kintaro

Kintaro is another powerful Shokan warrior. His tiger-like appearance distinguishes him from Goro and Sheeva.

Introduced as a formidable opponent in Mortal Kombat II, Kintaro continued the franchise’s tradition of using Shokan fighters as physically intimidating adversaries.

He possesses immense strength and the advantages provided by four arms. Depending on the game, he also demonstrates abilities such as fire-based attacks and powerful leaps.

Kintaro is generally less politically developed than Goro or Sheeva, but he remains one of the franchise’s best-known heavyweight fighters.

24. Motaro

Motaro belongs to the Centaurian race and is remembered for his centaur-like body and imposing size.

He debuted as a major enemy in Mortal Kombat 3. Traditional lore establishes hostility between Centaurians and Shokan, adding another layer to Outworld’s internal rivalries.

Motaro’s unusual anatomy makes him fundamentally different from humanoid fighters, although technical and design considerations have caused his physical presentation to vary across appearances.

In the New Era, Motaro returns as an Outworld military figure, reinforcing his connection to General Shao.

25. Kollector

Kollector debuted in Mortal Kombat 11 as a Naknadan warrior and servant within Shao Kahn’s regime.

His defining characteristic is an obsessive relationship with wealth, valuables, and objects acquired through his work for the empire.

Multiple arms and an assortment of weapons give Kollector an unconventional combat style. Rather than relying on one iconic weapon, he draws from a collection of tools and implements.

Although he lacks the decades-long history of characters such as Scorpion or Kitana, Kollector expands the cultural diversity of Outworld by introducing another distinct people and perspective.

Outworld Rulers And Military Powers

26. Shao Kahn

Shao Kahn is one of Mortal Kombat’s defining villains. As the conqueror and ruler of Outworld in traditional continuity, he represents imperial expansion, overwhelming force, and authoritarian power.

His iconic weapon is a massive war hammer, and his physical strength is matched by supernatural abilities.

Shao Kahn’s conquests connect him directly to Edenia, Kitana, Sindel, and numerous other characters. His ambition repeatedly places Earthrealm in danger.

The New Era changes his position and name presentation. General Shao begins as Outworld’s powerful military commander rather than its emperor. His ambition, however, again creates conflict with the royal family and Liu Kang’s vision for peace between realms.

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27. General Shao

General Shao is the New Era incarnation of the warrior historically known as Shao Kahn.

Under Liu Kang’s redesigned timeline, he serves Outworld as a celebrated general beneath Empress Sindel. This places him within an existing political structure rather than beginning as its supreme ruler.

He remains physically imposing and militaristic. His belief that Outworld must demonstrate strength increasingly clashes with those who favor cooperation with Earthrealm.

General Shao is listed separately here because the New Era deliberately establishes a different political identity and history for him, rather than merely presenting a costume variation of an unchanged ruler.

28. Kotal Kahn

Kotal Kahn, originally introduced as Kotal, is an Osh-Tekk warrior who rises to rule Outworld during the rebooted timeline.

He is associated with solar power and a visually distinctive Mesoamerican-inspired aesthetic. His abilities include drawing strength from sunlight and using specialized weapons.

Kotal’s rule illustrates the difficulty of governing Outworld after Shao Kahn. He must manage rival species, political challenges, rebellions, and external threats.

His relationship with Jade adds a personal dimension to his story, while his conflicts with Mileena and other claimants reveal the instability surrounding Outworld’s throne.

29. Reiko

Reiko is an Outworld military fighter whose characterization frequently revolves around war, command, and ambition.

Earlier appearances associated him with powerful villains and gave him a mysterious relationship with Shao Kahn’s imagery.

Mortal Kombat 1 gives Reiko a clearer role as a loyal lieutenant to General Shao. His devotion to the general strongly shapes his decisions.

Reiko relies heavily on physical combat, wrestling-inspired techniques, and weapons rather than possessing the elaborate elemental abilities of many other fighters.

Lin Kuei And Shirai Ryu Fighters

30. Smoke

Smoke is one of the most recognizable Lin Kuei-associated fighters. His name reflects his ability to manipulate smoke and use it for concealment, movement, and attacks.

In older continuity, Smoke’s friendship with Kuai Liang is central to his story. The Lin Kuei’s cyberization program eventually transforms him into a cyborg in the original timeline.

The rebooted continuity alters those circumstances, allowing a human Smoke to receive greater attention before later supernatural events affect him.

In the New Era, Smoke is Tomas Vrbada, raised alongside Bi-Han and Kuai Liang despite lacking their supernatural elemental powers. He compensates through exceptional training and practical smoke-based techniques.

31. Noob Saibot

Noob Saibot is a shadowy Netherrealm warrior with powers centered on darkness, portals, and shadow duplicates.

In traditional and rebooted continuity, he is Bi-Han, the original Sub-Zero, transformed after death. This makes him intimately connected to Kuai Liang and the Lin Kuei even after becoming a very different entity.

Noob’s ability to fight alongside a shadow counterpart gives him one of the franchise’s most distinctive combat identities.

The character’s history demonstrates how dramatically death and Netherrealm magic can alter a Mortal Kombat fighter.

32. Sektor

Sektor is one of the central figures associated with the Lin Kuei’s embrace of cybernetic transformation.

Traditionally, he willingly becomes a cyborg and strongly supports automation as a means of improving the clan. His arsenal includes missiles, teleportation, and other integrated technological weapons.

His philosophy places him in direct opposition to characters such as Kuai Liang and Smoke, who resist losing their humanity to the cyber initiative.

The New Era revises Sektor significantly, including the character’s identity and relationship to the Lin Kuei, while preserving the association with advanced armor, technology, and Bi-Han’s faction.

33. Cyrax

Cyrax is another warrior deeply connected to the Lin Kuei’s technological history.

Traditional continuity portrays him as a skilled assassin converted into a cyborg, but unlike Sektor, Cyrax does not embrace the loss of his humanity in the same way.

His classic weapons include bombs, energy nets, and advanced cybernetic systems.

The New Era again reinterprets the concept. Cyrax uses sophisticated powered armor rather than simply repeating the older cybernetic origin, while conflict over Bi-Han’s leadership becomes important to the character’s loyalties.

34. Frost

Frost is a cryomancer who was introduced as Sub-Zero’s student. Her ice abilities naturally resemble those of her mentor, but her personality leads her down a very different path.

Ambition, impatience, and a desire for recognition frequently define Frost. She resents being treated as subordinate and seeks opportunities to prove her superiority.

Mortal Kombat 11 develops this tendency by turning Frost into a cybernetically enhanced fighter allied with Kronika.

Frost demonstrates that possessing abilities similar to Sub-Zero does not mean sharing his discipline or moral outlook.

35. Takeda Takahashi

Takeda Takahashi is the son of Kenshi and one of the younger generation of Earthrealm warriors introduced prominently in Mortal Kombat X.

He trains with the Shirai Ryu under Hanzo Hasashi, making him an important link between Kenshi’s family and Scorpion’s clan.

Takeda’s combat style is particularly recognizable for its bladed whip-like weapons and technological equipment.

His relationship with Jacqui Briggs also connects two prominent warrior families.

The New Era version of Takeda has a substantially altered background, so details from the Mortal Kombat X continuity should not automatically be applied to his newer incarnation.

Black Dragon And Mercenary Characters

36. Kano

Kano is the ruthless criminal leader most closely associated with the Black Dragon.

One of the original Mortal Kombat fighters, he has a long-running rivalry with Sonya Blade and the Special Forces. His criminal activities include arms dealing, smuggling, and other forms of organized violence across different continuities.

Kano’s most famous visual feature is his cybernetic eye, which can fire energy beams.

His personality is opportunistic, vulgar, treacherous, and highly practical. Unlike cosmic villains seeking universal domination, Kano is frequently motivated by profit, survival, and personal advantage.

37. Kabal

Kabal is a speedster whose morality has shifted significantly between Mortal Kombat timelines.

He is strongly associated with the Black Dragon but has also served as an Earthrealm defender. His respirator mask, scarred appearance, hook swords, and superhuman speed make him visually distinctive.

Different timelines provide different explanations and contexts for his injuries and allegiances.

Because of these changes, Kabal is best understood as a character whose core design remains stable while his moral position can vary dramatically.

38. Tremor

Tremor is a Black Dragon-associated fighter capable of manipulating earth and stone.

He originally appeared outside the main numbered fighting games before eventually becoming a playable combatant in Mortal Kombat X.

His geological abilities allow him to harden his body, create earthquakes, manipulate rocks, and draw on different mineral properties depending on the portrayal.

Tremor stands apart from Kano’s technology-driven criminal identity because his abilities are overtly elemental.

39. Erron Black

Erron Black is a gunslinger and mercenary associated primarily with Outworld in the rebooted timeline.

His cowboy-inspired appearance contrasts sharply with Outworld’s monsters, sorcerers, and imperial warriors. Firearms, trick shots, explosives, and close-range weapons form the basis of his combat style.

Erron’s strongest loyalty is often to whoever employs him rather than to a moral cause.

That mercenary outlook makes him useful to powerful Outworld figures while also preventing him from fitting neatly into conventional hero or villain categories.

Netherrealm Sorcerers And Supernatural Characters

40. Shang Tsung

Shang Tsung is one of Mortal Kombat’s most enduring villains and the final opponent of the original 1992 game.

A master sorcerer, he is famous for stealing souls and transforming his appearance. His shapeshifting abilities historically allowed him to imitate other fighters, making identity itself part of his threat.

Shang Tsung frequently operates through manipulation rather than brute strength alone. He makes alliances when they benefit him, betrays partners when opportunities arise, and seeks greater magical power.

His relationship with Liu Kang is especially significant because Shang Tsung has repeatedly served as a major obstacle to Earthrealm.

The New Era initially gives him very different circumstances, but his talent for sorcery and manipulation again becomes central to the larger conflict.

41. Quan Chi

Quan Chi is a powerful Netherrealm sorcerer whose schemes connect many of Mortal Kombat’s supernatural storylines.

Necromancy, teleportation, demonic magic, and manipulation are among his defining abilities.

His involvement in Scorpion’s history is particularly important in traditional continuity. Quan Chi manipulates events surrounding Hanzo Hasashi, Sub-Zero, and the destruction of the Shirai Ryu, helping perpetuate one of the franchise’s greatest rivalries.

He also serves Shinnok while pursuing his own power.

In the New Era, Quan Chi’s origins are rewritten, but his progression toward dangerous sorcery and his partnership with Shang Tsung remain crucial.

42. Shinnok

Shinnok is a fallen Elder God and one of Mortal Kombat’s major supernatural antagonists.

His rebellion against other divine powers leads to his association with the Netherrealm. Rather than being a simple warlord, Shinnok represents a threat on a cosmic scale.

Quan Chi becomes one of his most important allies and servants.

Shinnok serves as the primary antagonist of Mortal Kombat 4 and again plays a central role in the conflict surrounding Mortal Kombat X. His power, corruption, and divine origins distinguish him from mortal conquerors such as Shao Kahn.

43. Ashrah

Ashrah is a demon from the Netherrealm who seeks purification and freedom from her demonic nature.

She was introduced during Mortal Kombat’s 3D era and immediately stood apart from many Netherrealm characters because her goal is redemption rather than conquest.

Her signature weapon is the Kriss, a blade that she believes can help cleanse evil.

Mortal Kombat 1 reintroduces Ashrah while preserving the central idea of a demon attempting to reject darkness. Her struggle makes her one of the franchise’s clearest examples of a character trying to redefine what she is rather than simply accepting her origin.

44. Nitara

Nitara is a vampiric warrior from the realm of Vaeternus.

Her goals traditionally center on her people and homeland rather than loyalty to Earthrealm or Outworld. This independence gives her a more complicated position than characters who fit straightforwardly into hero and villain factions.

Nitara possesses wings, fangs, aerial mobility, and blood-related vampiric traits.

Her return in Mortal Kombat 1 retains her connection to Vaeternus and her concern for its vampires, although the surrounding circumstances belong to the New Era continuity.

Chaos, Order And Other Realm Characters

45. Havik

Havik is traditionally associated with Chaosrealm and embodies the philosophy of disorder.

His combat style reflects this concept through grotesque self-mutilating techniques that would incapacitate ordinary fighters. Havik can contort, damage, and restore his body in disturbing ways.

Unlike villains motivated purely by wealth or conquest, Havik’s ideological commitment to chaos makes stability itself an enemy.

The New Era reworks his background and connects him to Seido rather than simply repeating his classic Chaosrealm origin. His opposition to oppressive order remains fundamental, although his methods are extreme.

46. Hotaru

Hotaru is one of the principal characters associated with Seido, traditionally known as Orderrealm.

Where Havik represents chaos, Hotaru values structure, law, and order to an extreme degree.

This commitment does not automatically make him heroic. Mortal Kombat uses Hotaru to demonstrate that absolute order can become oppressive when obedience matters more than freedom or compassion.

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His armor, disciplined demeanor, and military approach reinforce his philosophy.

Hotaru’s ideological opposition to Havik is therefore more important than a conventional personal rivalry.

47. Bo’ Rai Cho

Bo’ Rai Cho is an experienced martial arts master originally from Outworld who becomes an important trainer of Earthrealm warriors.

He is particularly associated with Liu Kang and Kung Lao, helping develop fighters capable of resisting Outworld.

Bo’ Rai Cho’s unconventional fighting style incorporates drunken boxing and intentionally crude humor. Beneath that comedic presentation, however, he is a highly knowledgeable martial artist.

His decision to assist Earthrealm despite his Outworld origins demonstrates that realm of birth does not automatically determine allegiance.

Special Forces And The New Generation

48. Cassie Cage

Cassie Cage is the daughter of Johnny Cage and Sonya Blade and one of the central new-generation fighters introduced in Mortal Kombat X.

She combines aspects of both parents. From Sonya, she inherits military discipline and Special Forces training; from Johnny, she inherits humor, confidence, and supernatural potential associated with his lineage in the rebooted timeline.

Cassie leads a younger team of Earthrealm defenders and becomes crucial during the conflict involving Shinnok.

Her characterization works because she is not simply a copy of either parent. She develops her own leadership style while carrying the expectations created by two famous fighters.

49. Jacqui Briggs

Jacqui Briggs is Jax Briggs’ daughter and another prominent member of the younger Special Forces generation.

Her combat style uses advanced technology, particularly equipment designed to enhance her striking ability and provide ranged offensive options.

Jacqui’s decision to become a fighter is deeply connected with her father’s history. Jax understands the personal cost of defending Earthrealm, making her career a source of both pride and concern.

She also develops a romantic relationship with Takeda in the rebooted timeline, further linking the Briggs, Takahashi, and Shirai Ryu storylines.

50. Kung Jin

Kung Jin is a younger relative of Kung Lao and a member of the new team introduced in Mortal Kombat X.

His signature weapon is a bow, giving him a combat identity very different from Kung Lao’s hat-based fighting style.

Kung Jin’s story involves overcoming personal uncertainty and finding a place among Earthrealm’s defenders. His Shaolin connections help tie him to the franchise’s established martial-arts traditions.

As part of Cassie Cage’s team, he represents the continuation of a famous legacy without simply recreating the older character.

Time And Cosmic Characters

51. Geras

Geras was introduced in Mortal Kombat 11 as a powerful being closely connected to Kronika and the manipulation of time.

He possesses extraordinary control over temporal and physical forces. His abilities have included time manipulation, sand-based attacks, and forms of regeneration that make permanently defeating him unusually difficult.

Initially presented as Kronika’s loyal construct, Geras gains a substantially different purpose in the New Era.

In Mortal Kombat 1, he serves as a trusted ally of Liu Kang and helps safeguard the Hourglass. This transformation from an antagonist’s enforcer into a guardian of Liu Kang’s timeline is one of the clearest examples of how the New Era rearranges familiar roles.

52. Kronika

Kronika is the central antagonist of Mortal Kombat 11 and a being known as a Titan and Keeper of Time.

Her objective is not ordinary territorial conquest. She seeks to reshape history itself, repeatedly altering timelines in pursuit of a balance that satisfies her design.

Kronika is also the mother of Shinnok and Cetrion, connecting her directly to the franchise’s divine hierarchy.

Her control of the Hourglass allows her to influence time on a scale far beyond most fighters.

Kronika’s actions ultimately help set the stage for Liu Kang’s transformation and the creation of the New Era.

53. Cetrion

Cetrion is an Elder God introduced in Mortal Kombat 11.

Her powers are associated with nature and elemental forces, giving her control over phenomena connected with earth, water, fire, and plant life.

Despite imagery associated with nature and virtue, Cetrion serves Kronika’s agenda. Her loyalty to her mother creates a contradiction between the ideals she represents and the actions she takes.

She is also Shinnok’s sister, positioning the two as contrasting divine figures within Kronika’s family.

54. Fujin

Fujin is the God of Wind and Raiden’s brother in established Mortal Kombat mythology.

As his title suggests, Fujin controls wind and uses it for movement, defense, and offense. His abilities can launch opponents, alter positioning, and enhance his martial arts.

Fujin has often received less narrative attention than Raiden, but Mortal Kombat 11: Aftermath gave him a particularly substantial role.

His temperament is generally calmer and more approachable than some portrayals of Raiden, allowing him to interact with mortals differently while still fulfilling a divine responsibility.

Blood, Insects And Unusual Outworld Fighters

55. Skarlet

Skarlet is a blood-magic practitioner associated with Shao Kahn’s forces.

Although an earlier rumor helped inspire the concept, she became an official playable fighter in Mortal Kombat (2011).

Her combat revolves around manipulating blood to create weapons, projectiles, and other attacks. This gives her one of the most visually distinctive power sets in the series.

Mortal Kombat 11 expanded her characterization and history within that timeline, emphasizing her loyalty to Shao Kahn and her dependence on blood-based sorcery.

56. D’Vorah

D’Vorah is a Kytinn warrior introduced in Mortal Kombat X.

Her insectoid biology gives her abilities that include controlling insects, producing dangerous secretions, and using appendages extending from her body.

D’Vorah is defined as much by survival as allegiance. She serves different rulers and powers when doing so protects her position or her hive.

That opportunism makes her difficult for other characters to trust. Her actions have major consequences for several established fighters, cementing her status as one of the reboot era’s most consequential villains.

57. Ferra

Ferra is one half of the unusual Ferra/Torr partnership introduced in Mortal Kombat X.

Small but aggressive, Ferra rides on Torr’s back and directs their movements while also participating directly in combat.

Their fighting concept is built around cooperation between two dramatically different body types. Ferra’s mobility complements Torr’s enormous physical strength.

The exact nature of their people and lifecycle is more unusual than the ordinary fighter partnerships found elsewhere in Mortal Kombat, helping Ferra/Torr stand apart mechanically and visually.

58. Torr

Torr is the enormous partner of Ferra and provides most of the raw physical force in their combined fighting style.

He attacks through powerful strikes, charges, throws, and coordinated techniques involving Ferra.

Despite his intimidating size, the Ferra/Torr relationship is not simply that of a fighter and a mindless monster. Their partnership reflects the unusual biology and social structure established for their kind.

Together they function as one playable combat unit in Mortal Kombat X, but Ferra and Torr are distinct beings.

Additional Iconic Fighters

59. Kintaro

Kintaro is a high-ranking Shokan warrior distinguished by his tiger-like features. Although related conceptually to other four-armed Shokan fighters, his design establishes him as a distinct individual rather than another version of Goro.

His major early role comes in Mortal Kombat II, where he serves as one of the game’s most formidable opponents before Shao Kahn.

Kintaro combines overwhelming strength with surprising mobility and fire-based attacks in several appearances.

Within the broader cast, he reinforces the importance of the Shokan to Outworld’s military power and tournament history.

60. Stryker

Kurtis Stryker is an Earthrealm law-enforcement officer whose ordinary human background makes him unusual among gods, sorcerers, ninjas, cyborgs, and monsters.

Introduced in Mortal Kombat 3, Stryker relies on practical weapons, firearms, explosives, and police equipment rather than supernatural powers.

His presence emphasizes the scale of Outworld’s invasion of Earthrealm: the conflict affects ordinary cities and people, not just specially chosen martial artists.

The 2011 reboot gives him a role alongside other Earthrealm defenders during the invasion, reinforcing his willingness to fight threats far beyond anything encountered in conventional police work.

Who Are The Main Mortal Kombat Characters?

Although the franchise contains a large ensemble, several characters form its most recognizable narrative core.

Liu Kang is traditionally Earthrealm’s great champion and becomes even more important as the creator and protector of the New Era.

Scorpion and Sub-Zero represent the franchise’s iconic ninja rivalry, although their identities and family histories differ between timelines.

Raiden traditionally guides Earthrealm, while his role is effectively reversed with Liu Kang in the New Era.

Kitana and Mileena anchor many of the royal and political conflicts surrounding Edenia and Outworld.

Johnny Cage, Sonya Blade, Kung Lao, and Jax form part of Earthrealm’s long-running supporting core.

Among villains, Shang Tsung, Shao Kahn, and Quan Chi have repeatedly shaped major conflicts through sorcery, conquest, and manipulation.

Important Mortal Kombat Groups And Factions

GroupNotable CharactersImportance
Earthrealm ChampionsLiu Kang, Raiden, Kung Lao, Johnny CageDefend Earthrealm
Lin KueiSub-Zero, Smoke, Sektor, Cyrax, FrostAncient warrior clan
Shirai RyuScorpion, TakedaRival martial clan
Special ForcesSonya, Jax, Cassie, JacquiEarthrealm military defense
Black DragonKano, Kabal, TremorCriminal organization
Outworld Royal FamilySindel, Mileena, KitanaOutworld leadership in New Era
ShokanGoro, Sheeva, KintaroPowerful Outworld people
Tarkatans/Tarkat AfflictedBaraka, Mileena in different contextsImportant Outworld community
Netherrealm ForcesQuan Chi, ShinnokSupernatural threats
UmgadiTanya and other warriorsProtect Outworld royalty

The Lin Kuei and Shirai Ryu are particularly important because their histories are intertwined with Sub-Zero and Scorpion. Their rivalry changes substantially in the New Era, where Bi-Han, Kuai Liang, and Smoke’s relationships reshape the clans.

Outworld’s factions are more complicated because leadership repeatedly changes. A character’s loyalty to Outworld does not necessarily mean loyalty to whichever individual currently controls it.

Character Relationships Explained

CharacterConnectionRelated CharacterWhy It Matters
Liu KangAlly/mentor relationshipRaidenRoles change dramatically across timelines
Liu KangRomantic connectionKitanaMajor long-running relationship
Bi-HanBrotherKuai LiangCentral to Lin Kuei conflict
ScorpionRival/allySub-ZeroIconic franchise relationship
KitanaSisterMileenaChanges significantly by timeline
KitanaDaughterSindelConnects her to Edenian/Outworld royalty
MileenaDaughterSindelCentral in the New Era
Johnny CageFormer spouse in reboot timelineSonya BladeParents of Cassie
Cassie CageDaughterJohnny and SonyaLinks two original fighters
JaxFatherJacqui BriggsConnects generations of Special Forces
KenshiFatherTakedaImportant in reboot continuity
Kung LaoFriendLiu KangMajor Shaolin partnership
Quan ChiManipulator/enemyScorpionDrives classic Scorpion mythology
KronikaMotherShinnokConnects Titan and Elder God mythology
KronikaMotherCetrionCentral to MK11’s conflict
General ShaoCommander/superiorReikoMajor New Era alliance

Mortal Kombat Powers And Abilities

Supernatural abilities are a major part of Mortal Kombat, but not every fighter uses magic. Some rely primarily on martial arts, technology, military training, weapons, or biological advantages.

CharacterMain AbilitySpecialty
Liu KangFireMartial arts and fire attacks
Sub-ZeroCryomancyIce manipulation
ScorpionFire/supernatural techniquesSpear and close combat
RaidenElectricityLightning and mobility
KitanaFan techniquesAgility and ranged attacks
MileenaTarkatan traits/saiAggressive close combat
Shang TsungSoul sorceryShapeshifting and magic
Quan ChiSorceryNecromancy and portals
RainWater magicWater manipulation
SmokeSmoke abilitiesConcealment and mobility
Noob SaibotShadow powersShadow duplicates
KenshiTelekinesisPsychic swordsmanship
KabalSuper speedRapid movement
FujinWindAerokinesis
SkarletBlood magicBlood manipulation
TremorEarthGeological manipulation
GerasTime/sandTemporal abilities
CetrionElementsNature-based powers
D’VorahInsect abilitiesSwarms and biological attacks
ReptileReptilian abilitiesAcid, invisibility, transformation

Power comparisons should be treated cautiously. Mortal Kombat fighters’ capabilities can change according to timeline, story circumstances, gameplay balance, magical enhancement, and the particular version of a character being depicted.

How Mortal Kombat Characters Connect Across Timelines

Understanding Mortal Kombat becomes much easier once the franchise’s timeline changes are recognized.

The original continuity established many familiar foundations: Liu Kang as champion, Raiden as Earthrealm’s divine protector, Hanzo Hasashi as Scorpion, Kuai Liang as the later Sub-Zero, and Shao Kahn as Outworld’s conqueror.

Mortal Kombat (2011) retold earlier events after Raiden sent a warning to his past self, creating an altered chain of events.

Mortal Kombat X continued that timeline with a younger generation including Cassie Cage, Jacqui Briggs, Takeda, and Kung Jin.

Mortal Kombat 11 introduced Kronika, Titans, the Hourglass, and large-scale manipulation of history.

Mortal Kombat 1 then began Liu Kang’s New Era. Many familiar characters returned, but their circumstances changed. Raiden became mortal, Kuai Liang became Scorpion, Tarkat became an affliction, Mileena became Kitana’s biological sister, and General Shao served Outworld’s royal government before challenging it.

For that reason, apparently contradictory descriptions of Mortal Kombat characters may both be correct if they refer to different timelines.

Interesting Facts About Mortal Kombat Characters

Mortal Kombat’s original 1992 roster contained only a small selection of playable fighters compared with the enormous ensemble that developed over subsequent decades. Liu Kang, Johnny Cage, Sonya Blade, Kano, Raiden, Scorpion, and Sub-Zero established archetypes the franchise continues to revisit.

Reptile became famous as a hidden opponent before joining later games as a regular playable fighter.

Sub-Zero is particularly unusual because the famous identity has been used by more than one person. Bi-Han was the original Sub-Zero, while Kuai Liang became the best-known later bearer of the title in traditional continuity.

Scorpion presents the reverse kind of continuity issue. Hanzo Hasashi traditionally holds the identity, but Kuai Liang becomes Scorpion in the New Era.

Mileena has undergone one of the franchise’s largest origin revisions. Her classic artificial origin and New Era biological relationship with Kitana create fundamentally different versions of the character.

The franchise also frequently turns palette-swapped or visually related fighters into increasingly distinct personalities. Scorpion, Sub-Zero, Reptile, Smoke, Rain, Ermac, and Noob Saibot ultimately developed their own histories, abilities, affiliations, and identities.

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Frequently Asked Questions

Who Is The Main Character In Mortal Kombat?

Liu Kang is the closest the overall game series has to a central protagonist. He serves as Earthrealm’s champion throughout major portions of the traditional mythology and becomes the Fire God responsible for creating the New Era. Mortal Kombat is nevertheless an ensemble franchise, so different games can focus heavily on other characters.

Who Are The Most Famous Mortal Kombat Characters?

Scorpion and Sub-Zero are arguably the franchise’s most recognizable visual icons. Liu Kang, Raiden, Johnny Cage, Kitana, Mileena, Sonya Blade, Shang Tsung, and Shao Kahn are also among its best-known long-running characters.

Are Scorpion And Sub-Zero Brothers?

The answer depends on the timeline. Traditionally, Hanzo Hasashi’s Scorpion is not Sub-Zero’s brother. In Mortal Kombat 1‘s New Era, however, Scorpion is Kuai Liang, making Scorpion and Bi-Han’s Sub-Zero biological brothers.

Who Is The Original Sub-Zero?

Bi-Han is the original Sub-Zero. In traditional continuity, he dies and later becomes Noob Saibot. His younger brother Kuai Liang then assumes the Sub-Zero identity. The New Era keeps Bi-Han as Sub-Zero while assigning Kuai Liang the identity of Scorpion.

Are Kitana And Mileena Sisters?

Their relationship depends on continuity. Traditional Mileena was artificially created to resemble Kitana and was presented as her twisted counterpart. In Liu Kang’s New Era, Mileena and Kitana are biological twin sisters and daughters of Sindel.

Who Is Mortal Kombat’s Main Villain?

There is no single villain across the entire franchise. Shang Tsung and Shao Kahn are among its most persistent major antagonists, while Shinnok, Quan Chi, Kronika, and other characters become primary threats during different storylines.

Why Do Mortal Kombat Character Histories Contradict Each Other?

The series contains multiple timelines and deliberate resets. Events surrounding Mortal Kombat (2011), Mortal Kombat 11, and Mortal Kombat 1 significantly alter history. A character’s family, allegiance, origin, or position can therefore differ depending on the continuity.

Who Are The Main Lin Kuei Characters?

Sub-Zero, Smoke, Sektor, Cyrax, and Frost are among the best-known Lin Kuei characters. Their relationships with the clan differ considerably between timelines, particularly because of the cyber initiative in older continuity and Bi-Han’s leadership in the New Era.

How Many Mortal Kombat Characters Are There?

The franchise contains far more characters than the 60 profiles covered in this guide. An exact all-media total is difficult to state meaningfully because Mortal Kombat includes multiple games, alternate timelines, guest fighters, adaptation-exclusive characters, bosses, NPCs, and different continuities. This guide focuses on 60 notable Mortal Kombat characters rather than claiming that only 60 exist.

Conclusion

The Mortal Kombat characters are a major reason the franchise has endured far beyond its original arcade tournament. Scorpion and Sub-Zero provide its iconic ninja imagery, Liu Kang and Raiden anchor Earthrealm’s mythology, Kitana and Mileena connect the story to Outworld’s royal conflicts, while Shang Tsung, Shao Kahn, Quan Chi, and other villains continually reshape the stakes.

What makes the cast particularly complex is that Mortal Kombat does not have one completely static history. Timeline changes can alter identities, families, allegiances, origins, and political positions without erasing the recognizable qualities that define each fighter.

Understanding the major realms, clans, families, and factions therefore makes the roster much easier to follow. From the Lin Kuei and Shirai Ryu to Outworld’s royal family, Special Forces, Black Dragon, Shokan, and Netherrealm powers, these connections turn Mortal Kombat’s enormous roster into an interconnected fictional universe.

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